I'm pleased to announce the third annual 7 Hour Roguelike (7HRL) competition, modeled on the 7DRL competition but in the spirit of the 1DRL: "Use whatever you like (existing engines, libs, code, graphics, sounds), just make the game."

We will be starting at at Clarkson University in SC336 and continuing until 7pm, at which point we will be having pizza (FREE FOOD!) and showing off the games we've made. Please encourage everyone you know who is interested in games or CS show up for the free food .

Remote participation is welcome and encouraged! Join us in ##cosi on Freenode.

The theme this year is nourishment.

GOAL

Create a functional Roguelike in 7 hours. Even if severely limited in scope, the end result should be playable and recognizable as a Roguelike.

RULES

The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119.
  1. If you will be there in-person and want pizza, you MUST sign up by emailing Jared Dunbar before with an at-least-somewhat topical haiku.
  2. The haikus will be posted publically on this site. Please don't submit anything you would be embarassed to see next to your name.
  3. You SHOULD NOT forget to have fun.
  4. You SHOULD encourage your friends, roommates, professors, enemies, casual acquaintances, and random passerby to participate. Emphasize free food.

GUIDELINES

EXPECTATIONS

The 7DRL challenge is considered one of the more difficult kinds of game jam, due to the scope and complexity of even the simplest Roguelikes. The 1DRL is widely considered to be a disaster. But quoting Han Solo, "Never tell me the odds." And misquoting C-3P0, the odds of getting a fun, complete Roguelike out of this are "approximately three thousand, seven hundred twenty to one." This should be fun and I promise you'll learn something. But don't expect to end with a polished, production-quality game.

RESOURCES

ROGUELIKES FROM PAST EVENTS

Spring 2015

Fall 2015