March 27, 2006

Videogames as Literature: "Prettier Inanity"

CBS's website has a nice piece by William Vitka on videogames as literature, including interviews with both authors and game designers on the current lack of videogames that would qualify as "great" stories.

Video games, as narratives, are not getting better. This can be partially linked to technology: Who needs a good story when we have "next-gen" HD rubbish being rammed down our throats.

Did we even ask for "next-gen?" What the does next-gen mean? Prettier inanity?

Game companies do not seem to believe that telling better stories is in their best interest. They've generally relied on the graphics and the bells and whistles to sell games. With a few exceptions, they've never tried to sell us on emotion or character. This can be partially blamed on us, the gamers. Soon, however, gaming companies might have to change their ways.

[via Kotaku]

Posted by johndanseven at March 27, 2006 02:14 PM