From the Davezilla on the SIGIA-L list:
IA deliverables defined. By me.
Stakeholder interviews and requirement analysis:
Finding out who will fire me when the project goes sourContent Inventory, also known as content survey or audit:
Determines how much perfectly usable content the client has so I know how much to ignore, throw away and recreate from scratchHeuristic analysis:
A sacred industry term that means your navigation sucks and the type is hard to readCompetitive analysis:
Determines why your competition sucks as much as you doCognitive mental models:
Determines how out of touch with reality your users arePersonas and audience definition:
Card Sorts:
Developing an artificial user to ignore rather than a real one
Legalized form of IA gamblingUsability sessions:
Proof that for $100 an hour, under-qualified people will agree to pretty much anything you put in front of themProcess flows and flow charts:
Diagrams that prove on paper what no one can create in realitySite Maps:
Diagrams of a website that show precisely *where* on a site a user is lostWireframes:
Unstyled, structural views of websites that are frequently mistaken for final compsPrototypes:
Working models of features that will later prove to be impossible to buildDesign Reviews:
Formalized reviews of IA research that will subsequently be forgotten by everyoneFinal Report:
A thick compendium of knowledge that proves scientifically why Information Architects are justified in adding another zero to the budget.
[via SIGIA-L]
Posted by johndanseven at February 9, 2006 11:57 PM