Raph Koster has published his slides and a transcript of a talk he gave at the IBM Games on Demand webcast conference, about technology advances and online game design. Koster is author of the excellent, elementary intro to general game design, Theory of Fun, and currently Chief Creative Officer for Sony Online Entertainment.
In the talk, Koster begins with Moore's law to show how online game design has stagnated, using increased computer power to put more data on the screen, but in relatively conservative and non-innovative ways. He points to needed advances in, among other things, procedural content, sandbox design, and user-created content.
(There's also an archived version of the webcast, but I haven't viewed it yet.)
[via metafilter.com]
Posted by johndanseven at January 14, 2006 11:17 PM