David Hayward explores the roles (and limited general appreciation of) aesthetics in videogames.
The industry and the market are bewitched by the idea of more pixels and polys. Higher visual quality is fair enough, but why is it equated with better stabs at photo-realism? What's the point of aesthetics at all? If they don't matter, how come E3 can sucker-smack a "wow" or two out of so many gamers each year? Why, after gushing over how good stuff looks, do we hypocritically trot out that almost apologetic load of bollocks about gameplay moments later?
Hayward provides some useful examples of exceptions to the rule.
[via Kotaku]
Posted by johndanseven at October 12, 2005 08:09 PM